Terrain objects

Terrain commands are found in the Terrain Toolbar.

The geometry obtained from Terrain, Vegetation & Hardscape, and Irrigation are BIM objects. BIM objects contain not only 3D geometry but also relevant information about the object's specifications, performance, and behavior throughout its lifecycle.

RhinoLands BIM objects are called Lands Objects.

Lands Objects

Lands Objects encompass essential information about the element, including dimensions, shape, and various representation modes for 2D and 3D display. Additionally, they provide useful information for listing and documentation.

They are distinguished by unique characteristics that differentiate them from other obtained geometry:

  • Lands objects allow the possibility to toggle from 2D to 3D their display.
  • These are not simple geometry objects, they are inserted as blocks to contain related information. Therefore, curve, solid, or surface editing tools have no effect on them.
  • They have their own Editing panel, from which you can also change their visualization options or edit their insertion parameters at any time.
  • The keyboard input to run these commands from the command-line starts with the prefix la, followed by the specific command name.

The Terrains are topographic meshes created by elevating a surface from 3D curves, contour lines, or point clouds. They can be imported or generated from curves or points.

Create Terrain from data

  • Earth Data Earth Data: Scans a terrain from the cloud and imports it as a textured mesh or a terrain object.
  • Import DEM Import DEM: Uses the data from a DEM file to imports it as a terrain object.
  • Import GIS Import GIS: Uses the data from a .shp file to imports it as a terrain object.

Create a Terrain from curves or points

  • Terrain Terrain: Creates a mesh by lifting a surface from 3D curves, contour lines or point clouds.
  • Add Contour Add Contour: Adds a new input data to an existing terrain.
  • Terrain Pick boundary Pick boundary: Specifies a closed curve to define a terrain boundary.
  • Terrain Divide Divide: Divides the terrain into two parts using a closed curve.
  • Terrain Add Hole Add Hole: Adds a hole to an existing terrain from a closed curve.
  • Terrain Add Cut and Fill Add Cut and Fill: Generates cuts and fills in the terrain from a closed curve.
  • Terrain Add Path Add Path: Modifies the terrain geometry in order to place a path in it.