BlockEdit

Where can I find this command?
BlockEdit
Icon:
BlockEdit right click
Toolbar:

The BlockEdit command allows selecting a block instance to change the block geometry and update the block definition.

Edit a block

Steps

  1. Select a block instance to edit. Or, Double-click a block instance.
    The block geometry opens in the Rhino window. All other objects are locked.
    You can now edit the geometry in the block using any editing techniques.
  2. Click OK to accept the editing.
    To cancel, click the [X] button at the upper-right corner.

Edit options

The Block Edit dialog box displays the block name and a list of any blocks nested in it.

Add Object
Adds selected objects to the block definition. If the selected object is a block, this becomes a nested block and will display in the tree the next time the BlockEdit command is run.
The object added is copied to the block definition and the original object remains in the model.

Remove Object
Removes selected objects from the block definition.
When the block is updated, the removed objects are added to the model as separate individual objects.

Set Base Point
Repositions the block insertion point.
When the block is updated, the block instance will shift so the new insertion point is placed at the block insertion location.

Notes

  • Hidden or locked objects are not supported in block definitions. therefore, a warning dialog will appear if you have locked or hidden objects giving you the option to leave objects hidden or locked and remove them from the block definition or to show and or unlock the objects to make further edits.
  • Linked blocks in use by another user cannot be edited.
  • If the Block Edit dialog left open when the current model is saved and closed, the Block Edit dialog will appear when the model is re-opened. The block editing can be continued.