Picture
The Picture command draws a rectangular planar surface with the specified image assigned to its material and sets the object to Rendered display mode.
This feature can be particularly useful for importing sketches as a reference to initiate your project.
Insert a picture
Steps:
- Select one of the supported image file types. Or, press Ctrl+V if there is an image stored in Clipboard.
- Pick the first corner of the plane.
- Pick the other corner, or type the length. The defining rectangle retains the same aspect (length to width) ratio as the image.
Picture
Command-line options
(Default)
Draws the rectangle using two opposite corners.
3Point
Draws the rectangle using two adjacent corner locations and a location on the opposite side.
- EdgeMidpoint Draws the rectangle from the midpoint of the first edge, an end of the edge, and a location on the opposite side.
Vertical
Draws the rectangle perpendicular to the construction plane.
Center
Draws the rectangle from the center point and a corner.
AroundCurve
Draws a rectangle perpendicular to a curve.
1to1
Pick a point to place the Picture plane. The plane size will be the print size of the bitmap image calculated from the resolution (dots-per-inch) and the pixel dimension.
Picture material properties
A Picture material will be created. It can be edited from the Materials panel.
Name
The name of the material.
Picture
The Picture contains a simple bitmap image.
Texture
- Name
The path and name of the bitmap file. - Self-illumination
The Self-Illumination option causes the image to always display at full intensity and is not affected by light or shadow. - Grayscale
Turns a color image into a grayscale. - Browse in folder
Select an external bitmap image file on the computer. - Remove texture
Delete the texture being added.
Transparency
Specifies transparency settings for the image. Specify a transparent color to be used as an alpha channel in the case that no alpha channel is specified in the image.
Transparency is not supported when using JPEG (.jpg; .jpeg), PCX (.pcx), or Windows Bitmap (.bmp)
- Use alpha channel
Specifies that the image alpha channel be used to determine transparency. - Use color mask
Specifies that a color in the image be used to determine transparency. - Color selector
- Tolerance:
The tolerance to be used to determine if the texture's color matches the transparency color. - Object transparency
Sets the amount of transparency for the entire object.
Notes
Extra text information stored in the material that appears in the tooltip when you mouse-over the thumbnail.